Hi,
You should try this:
if (GUI.Button(new Rect(10,10,60,20), "256x256"))
{
ProceduralMaterial substance = renderer.sharedMaterial as ProceduralMaterial;
if (substance)
{
substance.SetProceduralVector("$outputsize", new Vector4(8.0f, 8.0f, 0.0f, 0.0f));
substance.RebuildTextures();
}
}
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